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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells

  5. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  6. Discrete global grid - Wikipedia

    en.wikipedia.org/wiki/Discrete_global_grid

    As in generic tilings by regular polygons, is possible to tiling with regular face (like wall tiles can be rectangular, triangular, hexagonal, etc.), or with same face type but changing its size or angles, resulting in semi-regular shapes. Uniformity of shape and regularity of metrics provide better grid-indexing algorithms.

  7. Hexagonal and Grid Mapping System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_and_Grid_Mapping...

    Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  9. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    The terms "mesh generation," "grid generation," "meshing," " and "gridding," are often used interchangeably, although strictly speaking the latter two are broader and encompass mesh improvement: changing the mesh with the goal of increasing the speed or accuracy of the numerical calculations that will be performed over it.