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The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.
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The book contains specific algebraic explanations for each of the above operations. Most of the information in this article is from the original book. The algorithms/operations for multiplication, etc., can be expressed in other more compact ways that the book does not specify, despite the chapter on algebraic description. [a]
Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]
Let us look at a simple multiplication: 5 × 7 = 35, (3 + 5 = 8). Now consider (7 + 9) × 5 = 16 × 5 = 80, (8 + 0 = 8) or 7 × (9 + 5) = 7 × 14 = 98, (9 + 8 = 17), (1 + 7 = 8). Any non-negative integer can be written as 9×n + a, where 'a' is a single digit from 0 to 8, and 'n' is some non-negative integer.
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