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Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]
The surface-to-surface intersection (SSI) problem is a basic workflow in computer-aided geometric design: Given two intersecting surfaces in R 3, compute all parts of the intersection curve. If two surfaces intersect, the result will be a set of isolated points, a set of curves, a set of overlapping surfaces, or any combination of these cases. [1]
Let X be a Riemann surface.Then the intersection number of two closed curves on X has a simple definition in terms of an integral. For every closed curve c on X (i.e., smooth function :), we can associate a differential form of compact support, the Poincaré dual of c, with the property that integrals along c can be calculated by integrals over X:
The intersection points are: (−0.8587, 0.7374, −0.6332), (0.8587, 0.7374, 0.6332). A line–sphere intersection is a simple special case. Like the case of a line and a plane, the intersection of a curve and a surface in general position consists of discrete points, but a curve may be partly or totally contained in a surface.
In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line . In general, an intersection curve consists of the common points of two transversally intersecting surfaces , meaning that at any common point the surface ...
Let each curve C t in the family be given as the solution of an equation f t (x, y)=0 (see implicit curve), where t is a parameter. Write F(t, x, y)=f t (x, y) and assume F is differentiable. The envelope of the family C t is then defined as the set of points (x,y) for which, simultaneously,
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
The surfaces q 1 = constant, q 2 = constant, q 3 = constant are called the coordinate surfaces; and the space curves formed by their intersection in pairs are called the coordinate curves. The coordinate axes are determined by the tangents to the coordinate curves at the intersection of three surfaces. They are not in general fixed directions ...