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  2. Obstacle avoidance - Wikipedia

    en.wikipedia.org/wiki/Obstacle_avoidance

    Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...

  3. 4D-RCS Reference Model Architecture - Wikipedia

    en.wikipedia.org/wiki/4D-RCS_Reference_Model...

    A high level block diagram of a typical 4D/RCS reference model architecture. UAV = Unmanned Air Vehicle, UARV = Unmanned Armed Reconnaissance Vehicle, UGS = Unattended Ground Sensors. 4D/RCS prescribes a hierarchical control principle that decomposed high level commands into actions that employ physical actuators and sensors.

  4. Velocity obstacle - Wikipedia

    en.wikipedia.org/wiki/Velocity_obstacle

    The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]

  5. Bug algorithm - Wikipedia

    en.wikipedia.org/wiki/Bug_algorithm

    The robot moves towards the goal until an obstacle is encountered. Follow a canonical direction (clockwise) until the robot reaches the location of initial encounter with the obstacle (in short, walking around the obstacle). The robot then follows the obstacle's boundary to reach the point on the boundary that is closest to the goal.

  6. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace, while the motion is represented as a path in (possibly higher-dimensional) configuration space.

  7. Visibility graph - Wikipedia

    en.wikipedia.org/wiki/Visibility_graph

    Visibility graphs may be used to find Euclidean shortest paths among a set of polygonal obstacles in the plane: the shortest path between two obstacles follows straight line segments except at the vertices of the obstacles, where it may turn, so the Euclidean shortest path is the shortest path in a visibility graph that has as its nodes the start and destination points and the vertices of the ...

  8. Fix issues with AOL Mail image challenges - AOL Help

    help.aol.com/articles/what-should-i-do-if-i-get...

    If you can't see the image, make sure your browser preferences are set to display images and try again. Alternatively, you can listen to the image challenge by clicking on the audio icon. Display images in Edge Display images in Safari Display images in Firefox Display images in Google Chrome Display images in Internet Explorer

  9. Subsumption architecture - Wikipedia

    en.wikipedia.org/wiki/Subsumption_architecture

    For example, a robot's lowest layer could be "avoid an object". The second layer would be "wander around", which runs beneath the third layer "explore the world". Because a robot must have the ability to "avoid objects" in order to "wander around" effectively, the subsumption architecture creates a system in which the higher layers utilize the ...