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  2. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    A video game cheat menu Typical extrasensory perception (ESP) cheat showing the health, name and bounding box of a character that is not otherwise visible. On online games, cheating subverts the rules or mechanics of the games to gain an unfair advantage over other players, generally with the use of third-party software.

  4. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game). [2]

  5. Walk through walls, get infinite ammo in The Evil ... - AOL

    www.aol.com/news/2014-10-14-walk-through-walls...

    In a post on the Evil Within forums, Bethesda outlines how to access the game's debug console via Steam and enable cheats such as god mode, infinite ammo, walking through walls, and a handy FPS lock.

  6. Dreamland walkthrough - AOL

    www.aol.com/news/2013-05-29-dreamland...

    Game Objective: To find your brother's contract and destroy it and to defeat the evil dwarf who runs Dreamland. General Tips to Help You Play Dreamland White Sparkling Areas: These indicate a ...

  7. Invisible wall - Wikipedia

    en.wikipedia.org/wiki/Invisible_wall

    Computer glitches or the use of computer game cheats can result in both visible and invisible walls becoming penetrable. If a player character passes through a wall, they may enter an area of the game not intended for their use. This might be an area containing unused portions of a level, or an area containing nothing at all.

  8. Five-room puzzle - Wikipedia

    en.wikipedia.org/wiki/Five-room_puzzle

    But, we have three rooms with five walls. The solution line has one start and one end, so it can pass through all five walls of two of these rooms. However, having run out of ends, the line can not pass through all of the walls of the third five-walled room. Therefore, the solution line cannot be drawn to obey the rules.

  9. DO-178B - Wikipedia

    en.wikipedia.org/wiki/DO-178B

    RTCA published the document as RTCA/DO-178B, while EUROCAE published the document as ED-12B. Although technically a guideline , it was a de facto standard for developing avionics software systems until it was replaced in 2012 by DO-178C .