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Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
In the late 1970s and early 1980s, several game companies made outer-space themed shooter games, which involved players destroying alien space fleets. These games generally shared the traits of enemies slowing approaching towards the player from the top of the screen and attacking the player. Phoenix was one of the games following this trend. [6]
Bugs From Outer Space: from a six-part series of articles in 80 Micro by Roger Smith Camel: Castle Zhagwhar: Keith Schuler Clash: Joust clone Colossal Cave Adventure: distributed by Microsoft: Conquest of Chesterwoode: Cosmic Fighter: Big Five Software: Astro Fighter clone Cosmic Invaders: Space Invaders clone Cuthbert Goes Walkabout: Cyborg ...
Joseph T. Suchar reviewed Invasion From Outer Space (as "Alien Invaders") in The Space Gamer No. 30. [2] Suchar commented that "This game involves no real strategy, but will provide a great deal of excitement and frustration, depending upon your temperament. If you are an arcade game fan, I highly recommend this game." [2]
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Early attempts at 3D space simulation date back as far as 1974's Spasim, an online multi-player space simulator in which players attempt to destroy each other's ships. The earliest known space trader dates to 1974's Star Trader, a game where the entire interface was text-only and included a star map with multiple ports buying and selling 6 ...