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The 4A Engine is a graphics middleware engine developed by 4A Games for use in its video games Metro 2033, Metro: Last Light, Metro Exodus, and Arktika.1. It supports Direct3D APIs 9 through 12, OpenGL 3.2, Nvidia PhysX, [1] and Nvidia 3D Vision.
An upgraded version of the game titled Metro Exodus Enhanced Edition, which supports ray tracing and global illumination, was released for Microsoft Windows on 6 May 2021, and for PlayStation 5 and Xbox Series X/S on 18 June 2021. [47] It was released as a free upgrade for all owners of the original version. [48]
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Metro Exodus is a direct sequel to the good ending of Last Light. The game was released for Windows, Xbox One and PlayStation 4 on 15 February 2019 with other platforms following afterwards. The game was released for Windows, Xbox One and PlayStation 4 on 15 February 2019 with other platforms following afterwards.
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Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing. [1] [2] [3]