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Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games.
The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms.
[64] [65] However, despite slow sales and tough competition, [66] Nintendo's position improved by 2003 and 2004. [67] [68] [69] The American market share for the GameCube had gone up from 19% to 37% in one year alone due to price cuts and high-quality games. [m] One article stated that by early 2004, the GameCube had 39% market share in America ...
The current TAS standing at 216 milliseconds (13 frames) was performed by exploiting a small bug with the Famicom and NES hardware in which the CPU makes many extra "read" requests from one of the controller inputs, registering many more button presses than have occurred; the A button is mashed at a rate of 8 kilohertz (8000 times per second ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
The downloadable GGPO client supported many games from Capcom and SNK, including Super Street Fighter II Turbo, The King of Fighters 2002, and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls and Street Fighter III: 3rd Strike Online ...
Frame: changes the colored border around the game "screen" to one of twenty different patterns. Super Game Boy borders are not supported. Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% and appears sharper on some sets, while Full enlarges the image to the left and right edges of the TV)
Geist (German for "ghost") is an action-adventure video game developed by n-Space and published by Nintendo for the GameCube, released on August 15, 2005, in North America, on October 7, 2005, in Europe and on November 3, 2005, in Australia.