Search results
Results from the WOW.Com Content Network
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
XKB allows for the keyboard to switch between any of four different character groups. This is usually done for making a keyboard behave like a keyboard of a different language. In this context, the set of characters that is generated by the keyboard is called a group, and a keyboard can switch to a different group at any time.
Luau developed by Roblox Corporation, a derivative of Lua 5.1 with gradual typing, additional features and a focus on performance. [41] Ravi, a JIT-enabled Lua 5.3 language with optional static typing. JIT is guided by type information. [42] Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. [43]
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...
Keyboard controller may refer to: Keyboard controller (computing) , a computer hardware which connects a keyboard to the main board In music, a MIDI keyboard with some additional controls
Nintendo 64 controller. The Nintendo 64 controller (NUS-005) is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories.
The Nintendo Switch Pro Controller incorporates a button layout similar to the Wii's Classic Controller Pro, but uses a staggered analog stick layout used by the GameCube controller and Microsoft's family of Xbox controllers. Up to eight Pro Controllers can be used at a time with the Nintendo Switch. [5] The Pro Controller also supports near ...