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This is a feature of C# 3.0. Anonymous types are nameless classes that are generated by the compiler. They are only consumable and yet very useful in a scenario like where one has a LINQ query which returns an object on select and one just wants to return some specific values. Then, define an anonymous type containing auto-generated read-only ...
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
For example, the entire C++ Standard Library is defined within namespace std, but before standardization many components were originally in the global namespace. A programmer can insert the using directive to bypass namespace resolution requirements and obtain backwards compatibility with older code that expects all identifiers to be in the ...
The programming language C# version 3.0 was released on 19 November 2007 as part of .NET Framework 3.5.It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime. [1]
But it can span over several namespaces. Also, one namespace can spread over several assemblies. In large designs, an assembly may consist of multiple files that are held together by a manifest (i.e. a table of contents). In C#, an assembly is the smallest deployment unit used, and is a component in .NET. In Java, it is a JAR file. [1]
X# program files must start with a namespace directive. X# lacks a namespace hierarchy, so the current namespace changes with each directive until the file ends. Variables or constants in different namespaces can have the same name, as the namespace is prefixed to the member's name in the assembly output.
For example, name resolution in assembly language usually involves only a single simple table lookup, while name resolution in C++ is extremely complicated as it involves: namespaces, which make it possible for an identifier to have different meanings depending on its associated namespace;
One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i; char c; float myWidth; Constants Constants should be written in SCREAMING_SNAKE_CASE. Constant names may also contain digits if appropriate, but ...