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A view of the Slide Controller. The "Slide Controller" is an Option Pak that connects to the underside of a Nintendo DS, making the entire device act as an optical mouse. [12] It launched as a Japan-exclusive on August 3, 2007. The Slide Controller is bundled with the game Slide Adventure MAGKID.
The Chatpad connects to the controller via two power pins and an UART interface located on the front of the controller (wireless or wired), as well as the 2.5 mm jack for headset compatibility. Although the Chatpad can be used to communicate with people that are on Xbox Live and Windows-based PCs (via Windows Live Messenger), [ 17 ] Microsoft ...
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The uDraw GameTablet was developed by THQ as a gaming accessory for the Wii.It was the first drawing device for the seventh generation consoles. [citation needed] After the release of Drawn to Life: The Next Chapter for the Nintendo Wii, THQ began development on the uDraw, then called the "Drawn To Life Pal" in reference to the Drawn to Life series. [3]
The keyboard controller is also MIDI compatible via a standard MIDI port (5-pin DIN connector) on its side. As such it can be connected to most synthesizers (via a MIDI cable) and computers (via a MIDI-to-USB adapter), allowing the controller to be used as a real musical instrument. The controller transmits keyboard notes on MIDI channel 1.
Newer USB versions of the SideWinder gamepad have a round digital directional pad instead of the more traditional cross-shaped directional pad, and lack the mode button. The Microsoft SideWinder's button layout is very similar to that of the Sega Saturn controller, which was released over the same time period.
This feature returned with the introduction of the Nintendo Wii U, which uses the Wii U GamePad for some games as a HUD including Mario Kart 8 and Super Smash Bros. for Wii U. Multi-screen gaming systems, particularly the Nintendo DS and Nintendo 3DS handheld systems, can also assign HUD information to one screen while showing gameplay in another.
The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]