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A network's physical topology is a particular concern of the physical layer of the OSI model. Examples of network topologies are found in local area networks , a common computer network installation. Any given node in the LAN has one or more physical links to other devices in the network; graphically mapping these links results in a geometric ...
The 5-4-3 rule, also referred to as the IEEE way, is a design guideline for Ethernet computer networks covering the number of repeaters and segments on shared-medium Ethernet backbones in a tree topology.
An illustration of hops in a wired network (assuming a 0-origin hop count [1]). The hop count between the computers in this case is 2. In wired computer networking a hop occurs when a packet is passed from one network segment to the next. Data packets pass through routers as they travel between source and destination.
A computer network is a set of computers ... a variety of network topologies. The nodes of a computer network can ... network architectures limit the number ...
In link-state routing protocols, each router possesses information about the complete network topology. Each router then independently calculates the best next hop from it for every possible destination in the network using local information of the topology. The collection of best next hops forms the routing table.
Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated.
The Bekenstein bound limits the amount of information that can be stored within a spherical volume to the entropy of a black hole with the same surface area. Thermodynamics limit the data storage of a system based on its energy, number of particles and particle modes. In practice, it is a stronger bound than the Bekenstein bound.
The topology of a flat network is not segmented or separated into different broadcast areas by using routers. Some such networks may use network hubs or a mixture of hubs and switches, rather than switches and routers, to connect devices to each other. Generally, all devices on the network are a part of the same broadcast area.