Search results
Results from the WOW.Com Content Network
Deus Ex: Icarus Effect: February 22, 2011 ISBN 978-0345523594 [19] Notes: By James Swallow; Deus Ex: Fallen Angel: October 22, 2013 N/A [20] Notes: Novella; By James Swallow; Included with some editions of Deus Ex: Human Revolution – Director's Cut; Deus Ex: Black Light: August 23, 2016 ISBN 978-1785651205 [21] Notes: By James Swallow; Deus ...
Deus Ex is a series of cyberpunk role-playing video games, set during the mid 21st century.Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and ...
Sutan Takdir Alisjahbana's short novel Layar Terkembang ("The Sail Unfolds") is a sensitive portrayal of young women in contemporary Indonesia. Rustam Effendi with his Bebasari wrote the first modern play (on a historical theme).
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
Bahasa Indonesia: Modul ini adalah Panduan untuk pengajar program "Reading Wikipedia in the Classroom" yang telah dilokalkan ke bahasa Indonesia menjadi "Menggunakan Wikipedia dalam Pembelajaran" (Modul 1). "Reading Wikipedia in the Classroom" adalah program pengembangan profesional untuk guru sekolah menengah yang diinisiasi oleh tim ...
Deus Ex is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive.Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
The action-role playing game Deus Ex (2000) was developed over 34 months by a team of approximately 20 people at the American company Ion Storm.Team director and producer Warren Spector began to plan the game in 1993 after releasing Ultima Underworld II with Origin Systems and attempted the game both there and at Looking Glass Technologies before going into production with Ion Storm.