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  2. Second life issues and criticisms - Wikipedia

    en.wikipedia.org/?title=Second_life_issues_and...

    Pages for logged out editors learn more. Contributions; Talk; Second life issues and criticisms

  3. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Most Second Life librarians have no time to manage a Second Life Library during their working time because there is not any official timeline that designed by departments. [5] As a result, Second Life libraries are misunderstood by many people who view Second Life libraries as just games without any educational value. [ 55 ]

  4. Patriotic Nigras - Wikipedia

    en.wikipedia.org/wiki/Patriotic_Nigras

    The Second Life phase of the group's activities began in early 2006 when an anonymous user known as "Mudkips Acronym" [14] reposted on 4chan a question originally posed at eBaum's World regarding whether or not Second Life "was raidable." There were 143 Patriotic Nigras members as of September 2007, of which around 35–60 were active. [5]

  5. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  6. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  7. big.assets.huffingtonpost.com

    big.assets.huffingtonpost.com/athena/files/2025/...

    big.assets.huffingtonpost.com

  8. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  9. Blogs, Wikipedia, Second Life and Beyond: From Production to ...

    en.wikipedia.org/wiki/Blogs,_Wikipedia,_Second...

    Blogs, Wikipedia, Second Life and Beyond: From Production to Produsage ; Author: Axel Bruns: Language: English: Subjects: New media Wikipedia User-generated content Social media: Genre: Human-Computer Interaction Communications: Publisher: Peter Lang