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  2. Synfig - Wikipedia

    en.wikipedia.org/wiki/Synfig

    Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [4] with additional contributions by Adrian Bentley.

  3. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended ...

  4. Pencil2D - Wikipedia

    en.wikipedia.org/wiki/Pencil2D

    Pencil2D is a free and open-source 2D animation software for Windows, macOS, and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework.

  5. Tweening - Wikipedia

    en.wikipedia.org/?title=Tweening&redirect=no

    This page was last edited on 27 December 2008, at 01:23 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Toon Boom - Wikipedia

    en.wikipedia.org/wiki/Toon_Boom

    Toon Boom Animation Inc., also known as Toon Boom, is a Canadian software company founded in 1994 and based in Montreal, Quebec.It specializes in the development and production of animation and storyboarding software for film, television, the World Wide Web, video games, mobile devices, training and education.

  7. Flash animation - Wikipedia

    en.wikipedia.org/wiki/Flash_animation

    The first prominent use of the Adobe Flash animation format was by The Ren & Stimpy Show creator John Kricfalusi.On October 15, 1997, he launched The Goddamn George Liquor Program, the first cartoon series produced specifically for the Internet. [2]

  8. Twixt animation system - Wikipedia

    en.wikipedia.org/wiki/Twixt_animation_system

    Twixt was a 3D computer animation system originally created in 1984 by Julian Gomez at Sun Microsystems. [1] It featured keyframes and tweening in a track-based graphical interface, and was capable of real-time wireframe playback. [2]

  9. Beier–Neely morphing algorithm - Wikipedia

    en.wikipedia.org/wiki/Beier–Neely_morphing...

    Image morphing is a technique to synthesize a fluid transformation from one image (source image) to another (destination image). Source image can be one or more than one images.