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  2. Macworld - Wikipedia

    en.wikipedia.org/wiki/Macworld

    On September 10, 2014, IDG announced it was discontinuing the print edition and laid off most of the staff, while continuing the digital version. [ 3 ] At one time, the magazine's publisher licensed its name to another IDG subsidiary, IDG World Expo , for the Macworld Conference & Expo (later Macworld/iWorld ), which took place every January at ...

  3. Windows 10 editions - Wikipedia

    en.wikipedia.org/wiki/Windows_10_editions

    At the time of launch, Microsoft deemed Windows 7 (with Service Pack 1) and Windows 8.1 users eligible to upgrade to Windows 10 free of charge, so long as the upgrade took place within one year of Windows 10's initial release date. Windows RT and the respective Enterprise editions of Windows 7, 8, and 8.1 were excluded from this offer.

  4. Macworld Australia - Wikipedia

    en.wikipedia.org/wiki/Macworld_Australia

    Macworld Australia was the longest-running Apple magazine outside the USA. It ran for 33 years – covering everything Apple since 1985. [1] The companion Macworld Australia web site, www.macworld.com.au, features daily updates of both worldwide and local news, blogs, help, reviews, and more. Macworld.com.au can be accessed by product type ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The book is now in its fourth edition. [ 3 ] The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me , that despite being built on a game engine not natively supporting this technology ( Unreal Engine 3 ) was properly modified to accommodate this feature. [ 4 ]

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  9. Talk:Macworld/iWorld - Wikipedia

    en.wikipedia.org/wiki/Talk:Macworld/iWorld

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