enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kinematic similarity - Wikipedia

    en.wikipedia.org/wiki/Kinematic_similarity

    In fluid mechanics, kinematic similarity is described as “the velocity at any point in the model flow is proportional by a constant scale factor to the velocity at the same point in the prototype flow, while it is maintaining the flow’s streamline shape.” [1] Kinematic Similarity is one of the three essential conditions (Geometric Similarity, Dynamic Similarity and Kinematic Similarity ...

  3. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    A similar fact also holds true for the velocity vs. time graph. The slope of a velocity vs. time graph is acceleration, this time, placing velocity on the y-axis and time on the x-axis. Again the slope of a line is change in over change in :

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  6. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  7. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Velocity is the speed in combination with the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it.

  8. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    Modern kinematics developed with study of electromagnetism and refers all velocities to their ratio to speed of light. Velocity is then interpreted as rapidity , the hyperbolic angle φ {\displaystyle \varphi } for which the hyperbolic tangent function tanh ⁡ φ = v ÷ c {\displaystyle \tanh \varphi =v\div c} .

  9. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    In contrast to an average velocity, referring to the overall motion in a finite time interval, the instantaneous velocity of an object describes the state of motion at a specific point in time. It is defined by letting the length of the time interval Δ t {\displaystyle \Delta t} tend to zero, that is, the velocity is the time derivative of the ...