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Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.
This category lists those programming languages that support the structured programming paradigm. Subcategories This category has the following 3 subcategories, out of 3 total.
Example of a JSP diagram. Jackson structured programming (JSP) is a method for structured programming developed by British software consultant Michael A. Jackson and was described in his 1975 book Principles of Program Design. [1]
λProlog (a logic programming language featuring polymorphic typing, modular programming, and higher-order programming) Oz, and Mozart Programming System cross-platform Oz; Prolog (formulates data and the program evaluation mechanism as a special form of mathematical logic called Horn logic and a general proving mechanism called logical resolution)
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming.
nominal (subclassing) and structural static Scheme: strong implicit dynamic Seed7: strong explicit nominal static Simula: strong static [TS 8] Smalltalk: strong implicit dynamic Swift: strong partially implicit (local type inference) nominal (subclassing) and structural static Standard ML: strong implicit with optional explicit typing ...
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal. [a]
Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]