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  2. At Paterson's School 28 gifted program, once-scorned 'know-it ...

    www.aol.com/patersons-school-28-gifted-program...

    Gifted program launched in 2012, surpassed expectations Parents, teachers and school administrators said the gifted program, which was launched in 2012, has met and surpassed all expectations.

  3. Are You Smarter than a 5th Grader? - Wikipedia

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    By using the Peek first, a contestant could have two possible answers to a question—their own, then the classmate's with the Save if needed. Once all three forms of assistance are used or the tenth question is answered correctly, whichever comes first, the classmates must return to the tables and take no further active role in the game.

  4. 140 fun trivia questions for kids (and answers) - AOL

    www.aol.com/112-engaging-trivia-questions-kids...

    Ask your family these 140 fun trivia questions for kids to make family game night a blast. ... 140 fun trivia questions for kids (and answers) Elise Solé and Kait Hanson.

  5. Child discipline - Wikipedia

    en.wikipedia.org/wiki/Child_discipline

    To discipline means to instruct a person to follow a particular code of conduct. [2] Discipline is used by parents to teach their children about expectations, guidelines and principles. Child discipline can involve rewards and punishments to teach self-control, increase desirable behaviors and decrease undesirable behaviors. [3]

  6. Kind LI teen inspires classmates to donate toys to kids with cancer. Alex Mitchell. December 5, 2024 at 2:08 PM.

  7. Kids Code Jeunesse - Wikipedia

    en.wikipedia.org/wiki/Kids_Code_Jeunesse

    Kids Code Jeunesse (KCJ) is a Canadian (not for profit) organization based in Montreal, Quebec, which helps children in Canada have an opportunity to learn computational thinking through code. [ 1 ] [ 2 ] [ 3 ] The organization was founded in 2013.

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  9. Pygmalion effect - Wikipedia

    en.wikipedia.org/wiki/Pygmalion_effect

    The Pygmalion effect is a psychological phenomenon in which high expectations lead to improved performance in a given area and low expectations lead to worse performance. [1] It is named after the Greek myth of Pygmalion , the sculptor who fell so much in love with the perfectly beautiful statue he created that the statue came to life.