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Plane Crazy is an airplane combat/racing video game for Microsoft Windows and Sony PlayStation in which contesting pilots race planes through 3D courses. Plane Crazy was based around arcade racers rather than flight simulation, focusing on action rather than realism.
In June 2018, Microsoft acquired GitHub for $7.5 billion (~$8.96 billion in 2023) in an all-stock deal. [17] [3] At the time, GitHub was the world's largest host service for software code. [10] In addition to GitHub, Wanstrath created the job queue program Resque, [6] [18] the Mustache templating language, [19] and the Atom text editor.
The Japanese word "kaizō" (改造) simply refers to ROM hacking in the gaming industry, since its literal meaning is "reorganize," "restructure," or "reconstruct," but Kaizo Mario World's prominence means that other ROM hacks have used this term to indicate an extreme level of difficulty, such as Kaizo Mario Bros. 3, Kaizo Mario 64, SMG2 The Kaizo Green Stars by Evanbowl, and the Kaizo ...
Shredder's Revenge is a side-scrolling action brawler with a pixelated artstyle. The player assumes control of Leonardo , Donatello , Raphael , Michelangelo , April O'Neil , Master Splinter , and unlockable character Casey Jones [ 1 ] as they combat opponents including the Foot Clan, Bebop and Rocksteady , Krang , and Shredder in locations ...
The strategy is named after Shaquille O'Neal. The Hack-a-Shaq is a basketball defensive strategy used in the National Basketball Association (NBA) that involves committing intentional fouls (originally a clock management strategy) for the purpose of lowering opponents' scoring.
Detail of Leonardo's "aerial screw" The page of Paris Manuscript B, folio 83v, that depicts Leonardo's aerial screw, held by the Institut de France The Italian polymath Leonardo da Vinci drew his design for an "aerial screw" in the late 1480s, while he was employed as a military engineer by Ludovico Sforza, Duke of Milan from 1494 to 1499.
Mark Napier's Shredder 1.0 interface was first revealed in 1998. The Shredder 1.0 web interface was created to be both an interactive exhibit as well as an artwork generator. To create an image the user inserts a URL into the Shredder 1.0 and the code is then reinterpreted by a Perl Script code created by Napier. [1]
Hackaball was created by two London-based design companies: Made by Many and the Barber Osgerby spin-off Map Project Office. [6] It was conceptualised in 2013 by two interns at Made by Many—Ben King and Thomas Nadin—when they were given a side project to investigate the intersection of the Internet of Things with play. [7]