Search results
Results from the WOW.Com Content Network
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.
Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
The Crash Bandicoot N. Sane Trilogy, a collection of remasters of the first three games in the series, was developed by Vicarious Visions and released for the PlayStation 4 on June 30, 2017. [58] [59] Vicarious Visions had also expressed interest in making a new Crash Bandicoot game following the N. Sane Trilogy ' s release. [60]
On August 3, 2017, following the release of the Crash Bandicoot N. Sane Trilogy, Webb sent an open letter to Vicarious Visions congratulating them on the game's success. In the letter, Webb stated that if Activision ever expressed interest in developing a Twinsanity remake, he and a handful of previous developers would gladly return to work on it.
Crash Bandicoot became the first installment in an eponymous series of games that would achieve critical and commercial success and establish Naughty Dog's reputation in the video game industry. A remastered version was released as a part of the Crash Bandicoot N. Sane Trilogy in 2017.
He is voiced by Brendan O'Brien in Crash Bandicoot: Warped and Crash Team Racing, [3] [41] by John DiMaggio in Crash Nitro Kart, Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled, by Chris Williams in the Radical Entertainment games, and by Nolan North in the Nintendo DS version of Crash of the Titans. [5]
The development team intended Crash Bandicoot 4: It's About Time to be "the biggest Crash game ever", which influenced the scope and length of the levels as well as the amount of extra features. [41] The game, developed with Unreal Engine 4, [42] was built from scratch rather than reusing assets from the Crash Bandicoot N. Sane Trilogy. [43]
The name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed that it would release in 2017. Developer Vicarious Visions coined the term "remaster plus" in describing whether or not the N. Sane Trilogy was a remaster or a remake. They said that they did not consider it ...