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CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...
These are video games which include the mechanic of time manipulation: slowing down (including "bullet time") or speeding up time, freezing time, or rewinding time to be used towards solving puzzles or completing the game. Games with slow motion sequences which the player cannot react while they are active, such as the Sniper Elite series ...
When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck. Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [ 3 ] and, in part, explaining the reasons ...
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
The second type of slow motion is achieved during post production. This is known as time-stretching or digital slow motion. This type of slow motion is achieved by inserting new frames in between frames that have actually been photographed. The effect is similar to overcranking as the actual motion occurs over a longer time.
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They include corrosion, welding of contacts due to an abnormal electric current, return spring fatigue failure, unintended command failure, dust accumulation and blockage of mechanism, etc. Seldom only one cause (hazard) can be identified that creates system failures. The real root causes can in theory in most cases be traced back to some kind ...
In 2009, NaturalMotion released its first game, the iPhone title Backbreaker Football, which used Morpheme to simulate movement and tackles. [11] The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13] The company created a new division, NaturalMotion Games, on 18 November 2010. [14]