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A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or it can be used in non-graphical computer simulations and calculations.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
It has a pro version which supports 2D and 3D model export functions among other features. SquidNet-NDP is a commercially available product for rendering 3D animations within a distributed network environment. Softimage (formerly Softimage|XSI) is a 3D modeling and animation package that integrates with mental ray rendering. It is feature ...
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A Computer Animated Hand is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of his left hand, 350 triangles and polygons were drawn in ink on its surface.
First feature-length computer-animated film released in 3D. Elephants Dream: 2006 First CGI short movie released as completely open source. Made with open-source software, theatrical and DVD release under Creative Commons License. [47] Unique that all 3D models, animatics and software are included on the DVD free for any use. Flatland: 2007
The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional. NPR techniques for 3D images include cel shading and Gooch shading. Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours. [7]
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