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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is used as the introductory language because the creation of interesting programs is relatively easy, and skills learned can be applied to other programming languages such as Python and Java. Scratch is not exclusively for creating games. With the provided visuals, programmers can create animations, text, stories, music, art, and more.

  3. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  4. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  5. Florida Lottery has new Triple Match scratch-off games. How ...

    www.aol.com/florida-lottery-triple-match-scratch...

    Just in time for the holidays when you can use some extra bucks (or need some quick presents that fit nicely in envelopes), the Florida Lottery has debuted four new holiday-themed scratch-off ...

  6. List of impossible puzzles - Wikipedia

    en.wikipedia.org/wiki/List_of_impossible_puzzles

    Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. [7] Three cups problem – Turn three cups right-side up after starting with one wrong and turning two at a time. [8]

  7. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence , where it was used by Saul Amarel as an example of problem representation.

  8. Scratches (video game) - Wikipedia

    en.wikipedia.org/wiki/Scratches_(video_game)

    Most notably GameSpot gave the game a 3.9 [32] and IGN gave it a 7.7, [33] emphasising the game's mixed reviews. [citation needed] GamesRadar noted that the games uses a "brooding, silent atmosphere" to "slowly build up the tension and terror". [34] Game Chrinocle offered a positive review on the horror aspects of the game. [35]

  9. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [1] [2] Boolos' article includes multiple ways of solving the problem.