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It is usually a combination of a Bode magnitude plot, expressing the magnitude (usually in decibels) of the frequency response, and a Bode phase plot, expressing the phase shift. As originally conceived by Hendrik Wade Bode in the 1930s, the plot is an asymptotic approximation of the frequency response, using straight line segments .
Bode was one of the great engineering philosophers of his era. [3] Long respected in academic circles worldwide, [4] [5] he is also widely known to modern engineering students mainly for developing the asymptotic magnitude and phase plot that bears his name, the Bode plot.
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.
First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
A Nichols plot. The Nichols plot is a plot used in signal processing and control design, named after American engineer Nathaniel B. Nichols. [1] [2] [3] It plots the phase response versus the response magnitude of a transfer function for any given frequency, and as such is useful in characterizing a system's frequency response.
Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .