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  2. Stardew Valley Forums

    forums.stardewvalley.net

    Updates and announcements relating to Stardew Valley or the forum. Threads. 38. Messages. 58. The 1.6 Update is now available for console and mobile platforms! Nov 4, 2024. Odin.

  3. Windows - [HELP] Missing executable error - Stardew Valley Forums

    forums.stardewvalley.net/threads/help-missing-executable-error.11040

    In case you haven't tried it yet (you said you tried everything but just double checking) right click Stardew Valley, go to Properties, and at the bottom of the window there's a window that looks like this. If there's text in it, remove it, then try starting your game again. It should work now!

  4. Windows - [solved] Game crashing and freezing - Stardew Valley...

    forums.stardewvalley.net/threads/solved-game-crashing-and-freezing.27778

    Newcomer. When I open stardew on steam, it takes 10 minutes longer to open than it should usually. (usually being about 5 seconds). When pressing load, it crashes the game and stops responding. I thought it was my save file so I removed it from my files but now when I press "new" it freezes, stops responding then continues after about 15 seconds.

  5. stardew valley 1.7

    forums.stardewvalley.net/threads/stardew-valley-1-7.32214

    Also if you really like 1.7 you can just play stardew valley expanded. It just has a major 1.15 update as well. A 2.0 update is also underway. Also stardew valley expanded is arguably canon since its creator Flashshifter worked with CA on 1.6 update.

  6. What’s the difference in SV and SV+ released 7/20/23 for iOS?

    forums.stardewvalley.net/threads/what’s-the-difference-in-sv-and-sv-released...

    Greenhorn. Jul 20, 2023. #1. I bought and played the original SV for iOS. I RSVP to the release of Stardew Valley+ released 7/21/23. When I download it it to me only seem to have better graphics, but I was not able to carry my previously saved game over to the new version unfortunately so now I have 2 SV games on my phone.

  7. Solved - [HELP] Game will not start | Stardew Valley Forums

    forums.stardewvalley.net/threads/help-game-will-not-start.3413

    If you don’t have SMAPI installed, right-click on Stardew Valley in Steam, then go to Properties > Set Launch Options, and make sure it is empty. (I dont have installed SMAPI) If you are running the software "RivaTuner", exit out of it completely before running the game (I dont use RivaTuner)

  8. Windows - No sound at all anymore | Stardew Valley Forums

    forums.stardewvalley.net/threads/no-sound-at-all-anymore.32610

    4. Make sure your sound drivers are up to date. 5. Try switching DirectX versions. Get the latest DirectX if you haven't got it. 6. When Stardew Valley is running go to your sound devices, try switching to another output/playback device. Stardew Valley could be using the wrong output device on your PC.

  9. WHAT DA HECK IS THIS THING - Stardew Valley Forums

    forums.stardewvalley.net/threads/what-da-heck-is-this-thing.30564

    Farmer. The first time I encountered the opossum, my farmer was rushing back from the mines to avoid being robbed or billed for medical expenses. It jumped up as I exited the mine cart at the bus stop, which just looked like something big coming at me so I slashed my sword through it a couple times and it ran away.

  10. Are Dehydrators worth it? - Stardew Valley Forums

    forums.stardewvalley.net/threads/are-dehydrators-worth-it.30490

    Local Legend. Jul 4, 2024. #3. Oh absolutely, the dehydrators are easily able to be crafted and process at an absurd rate, around 30x that of kegs. It means that they're basically unparalleled for early game processing, while they don't raise the worth of items by much, it's still nearly 1.5 for only a single day worth of time (which is almost ...

  11. A better animation canceling AutoHotKey script - Stardew Valley...

    forums.stardewvalley.net/threads/a-better-animation-canceling-autohotkey...

    www.reddit.com. However, being a fan of game engine design (I'm writing my own game engine), I realized the sleep values could likely be tweaked a bit. Here is the resulting script: Code: #SingleInstance, Force #IfWinActive, Stardew Valley SleepForFrames (x) { Sleep, x * 16.666 } Space:: While GetKeyState ("Space", "P") { SendEvent, {LButton ...