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  2. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]

  3. The Ultimate History of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Ultimate_History_of...

    The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1] [2] [3] [4]

  4. Category:Books about video games - Wikipedia

    en.wikipedia.org/wiki/Category:Books_about_video...

    History books about video games (9 P) Σ. Video game book stubs (15 P) Pages in category "Books about video games" The following 56 pages are in this category, out of ...

  5. Phoenix IV: The History of the Videogame Industry - Wikipedia

    en.wikipedia.org/wiki/Phoenix_IV:_The_History_of...

    Phoenix IV: The History of the Videogame Industry is a book written by Leonard Herman. It is the fourth edition of a book that had been previously called Phoenix: The Fall & Rise of Videogames . The original book had been published in December 1994 by Rolenta Press and at the time of its publication, Phoenix was the first-ever comprehensive ...

  6. Category:History books about video games - Wikipedia

    en.wikipedia.org/wiki/Category:History_books...

    Pages in category "History books about video games" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. B.

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  8. A Brief History of Sports Video Games - AOL

    www.aol.com/news/2013-12-03-a-brief-history-of...

    The video also addresses some of sports gaming's failures - such as the widely-panned "Shaq Fu" - and the cultural crossover of sports video games into the general lexicon with "Swingers" in 1996 ...

  9. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    The first chapter, "Gamic Action, Four Moments", outlines the theoretical underpinnings of the book. Proceeding from the premise that "video games are actions", and that they are a collaboration between player and computer, Galloway offers two axes of analysis: operator (i.e., the player) <--> machine (i.e., the computer); and diegetic (i.e ...