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  2. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of ...

  3. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    The diamond-square algorithm begins with a two-dimensional square array of width and height 2 n + 1. The four corner points of the array must first be set to initial values. The diamond and square steps are then performed alternately until all array values have been set.

  4. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

  5. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  6. Digital elevation model - Wikipedia

    en.wikipedia.org/wiki/Digital_elevation_model

    Relief map of Spain's Sierra Nevada, showing use of both shading and false color as visualization tools to indicate elevation The digital elevation model itself consists of a matrix of numbers, but the data from a DEM is often rendered in visual form to make it understandable to humans.

  7. Wikipedia:Obtaining geographic coordinates - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Obtaining...

    The purpose of the project is to aggregate and make digital maps and related GIS data available for free. Licensing: CC-BY-SA 2.0 GPSies.com: Google Maps tool: Gives coordinates for places, names, elevation/height above sea level on Google Maps (reverse geocoding).

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  9. Wikipedia:Graphics Lab/Resources/Tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Graphics_Lab/...

    The tutorials below follow the training of a hypothetical new map maker: the deeper you go, the more complexity and beauty you find. Demonstration of how an SVG map is built layer by layer: 1.Valley; 2.Plain; 3.Hill; 4.Rivers; 5.Troops; 6.Moves; 7.Text; 8.Locator map; 9.Legend. Topographic map with English information on it. The level 2 ...