Search results
Results from the WOW.Com Content Network
Self-presentation has been studied in traditional face-to-face environments, but as society has embraced content culture, social platforms have generated new affordances for presenting oneself online. Due to technological growth, social platforms, and their increased affordances, society has reconfigured the way users self-present online due to ...
Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology.
Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools.
In the mid-1980s developments in the world of computers changed the way presentations were created. Inexpensive, specialized applications now made it possible for anyone with a PC to create professional-looking presentation graphics. Originally these programs were used to generate 35 mm slides, to be presented using a slide projector.
Social informatics is a young intellectual movement and its future is still being defined. However, because SST theorists such as Williams and Edge suggest that the amorphous boundaries between humans and technology that emerge in social shaping technology research indicate that technology is not a distinct social endeavor worthy of individual study, [6] indicating that there is a need for ...
Adobe Persuasion - Classic Mac OS, Windows; AppleWorks (formerly ClarisWorks presentation editing) - Classic Mac OS, Mac OS X, Windows 2000 or later; CA-Cricket Presents - Apple Macintosh, Windows
Technologies that are not positive computing oriented: technologies in this category do not consider the psychological well-being of the user nor their influence on society and ethical values. Technologies that hinder well-being integration: they present compromises and obstacles to the well-being of the users; obstacles that, from a positive ...
Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.