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  2. GeoGuessr - Wikipedia

    en.wikipedia.org/wiki/GeoGuessr

    The "classic" GeoGuessr game mode consists of five rounds, each displaying a different street view location for the player to guess on a map. The player then receives a score of up to 5,000 points depending on how accurate their guess was, up to 25,000 points for a perfect game.

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  4. Monument Valley (video game) - Wikipedia

    en.wikipedia.org/wiki/Monument_Valley_(video_game)

    Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong.

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  6. Pico Park - Wikipedia

    en.wikipedia.org/wiki/Pico_Park

    Pico Park is a cooperative local/online multiplayer action puzzle game for 2 to 8 players (2 to 10 players in the classic version). The goal of the game is to get a key and unlock the locked door at the end of the map.

  7. Tumblestone - Wikipedia

    en.wikipedia.org/wiki/Tumblestone

    Tumblestone is a 2D puzzle game that tasks the player with clearing every square, known as tumblestones, from a board. In Tumblestone 's story mode, the player progresses through a map of 12 worlds in a way that is similar to the layout of Super Mario World. Each level has an enclosed space that is filled with colored squares; the player must ...

  8. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

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