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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  4. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  6. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    In kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. [1] The average speed of an object in an interval of time is the distance travelled by the object divided by the ...

  7. Simple harmonic motion - Wikipedia

    en.wikipedia.org/wiki/Simple_harmonic_motion

    In the solution, c 1 and c 2 are two constants determined by the initial conditions (specifically, the initial position at time t = 0 is c 1, while the initial velocity is c 2 ω), and the origin is set to be the equilibrium position.

  8. Work (physics) - Wikipedia

    en.wikipedia.org/wiki/Work_(physics)

    For convenience, consider contact with the spring occurs at t = 0, then the integral of the product of the distance x and the x-velocity, xv x dt, over time t is ⁠ 1 / 2 ⁠ x 2. The work is the product of the distance times the spring force, which is also dependent on distance; hence the x 2 result.

  9. Tautochrone curve - Wikipedia

    en.wikipedia.org/wiki/Tautochrone_curve

    The simplest solution to the tautochrone problem is to note a direct relation between the angle of an incline and the gravity felt by a particle on the incline. A particle on a 90° vertical incline undergoes full gravitational acceleration g {\displaystyle g} , while a particle on a horizontal plane undergoes zero gravitational acceleration.

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