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Theme Park Tycoon 2 is a business simulation game where the player must construct their own theme park on a budget. [74] The game features various different mechanics for the player to keep track of, such as sanitary conditions, while having to accommodate for as many guests as possible with various different amenities.
Afterward, the player will construct the reasoning to solve the mystery during the "Judgment" mode. [14] If the player reaches a good judgment, the Judgment gauge will increase. Otherwise, the story might reach a bad ending route. [12] In the "action" part, the player needs to defeat the culprit behind the urban legend during quick time events ...
There are several forms of MilSim: physical shooting sports (e.g. airsoft, paintball, or laser tag) with an emphasis on realism based on military scenarios and team tactics; historical reenactment of famous battles; stylistic imitations of a specific military era or focus, such as cosplaying; and military-themed e-sports (e.g. video games).
The game, first released in 2005, was originally named Railroad Tycoon after the video game series of the same name, featuring box art based on the third entry in the video game series. After the license to use the Railroad Tycoon name expired, the board game has been published under its current Railways of the World title since 2009. It takes ...
Paul Lakin for PC Zone said "Railroad Tycoon is one of the must buy games, so if it is still not in your collection, then Railroad Tycoon Deluxe ought to be on your shopping list." [1] PC Player of Germany gave the game a score of 92 out of 100. [4] Aktueller Software Markt, also of Germany, gave the gave a total score of 10 out of 12. [5]
The Imperial Japanese army had made extensive use of armoured trains since the Russo-Japanese War, and Japanese military advisors in Europe during World War I had noted the development of railway guns, whereby extremely large caliber weapons, such as previously found only on battleships, could be made mobile and could be rapidly deployed to ...
The design of a railway gun has three firing issues over and above those of an ordinary artillery piece to consider. Namely how the gun is going to be traversed – i.e. moved from side to side to aim; how the horizontal component of the recoil force will be absorbed by the gun's carriage and how the vertical recoil force will be absorbed by the ground.
Railway artillery of the United Kingdom (2 C) W. World War I railway artillery (3 C) World War II railway artillery (1 C, 1 P) Pages in category "Railway guns"