Search results
Results from the WOW.Com Content Network
That way you get the xp and the special drops. For mobs to spawn very efficiently you want to be 128 blocks away from any other potential spawning points for them (blocks with block light lower than 8), so you should be 128 blocks above the highest block in an 128 x 128 area around your spawner. Share. Improve this answer.
Twenty four is generally excepted as the correct height for most things. You can do the lower ones, but they also typically require using tools with enchants, whereas the 24 block height doesn't require enchants for the kill (but it's helpful when contending with armored mobs as they won't be left low enough on health). 1.
Viewed 38k times. 1. Considering a standard mob farm design, what's the minimum height I should build the spawning floor so that I'm sure I get 100% efficiency (no other mobs are counted toward the mob count cap)? I don't feel like lighting up every cave yet, and I desperately need a working mob farm. minecraft-java-edition.
For maximum spawns you should afk more than 128 blocks above the ocean to keep drowned from eating into the mob cap, but then the farmed mobs also have to be killed above the ocean so they stay within 128 blocks of you. Caves within 128 blocks of your afk position should be lit up.
The ideal mob farm would be. Lowest point (the kill platform) = 100-130 blocks above the surface of a deep ocean (with no islands within 128 blocks) First/lowest mob spawn area roughly 20-22 blocks above the kill platform. Build as many spawn area's as you want. Eventually you'll get to a point where they insta-die and you dont get any XP, but ...
Well you want to be at least 128 blocks above any unlit caves or ground and you might want to be between 24 and 32 blocks away from the spawner, less than 24 and the mobs don't spawn, more than 32 and they stop moving and start randomly despawning, so if the mobs are to move off the platforms of their own accord you'd want the spawner at least ...
So the way this works is, when the mob gets pushed to the end of the fences, it’s hitbox is big enough that it gets pulled into the elevator. the block that is dug out next to the elevator pulls mobs in so that mobs never get stuck. EDIT: This is not my design.
The water level is at Y=63, the afk platform is at Y=200, so 137 blocks above sea level instead of the usual 128 blocks. From there, the bottom of the "softening shaft" (the slabs where the mobs land for me to kill) is at Y=201,5 (1 block for hoppers/chest, plus half block for the slabs). The shaft then goes up to Y=220, the level of the water ...
Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying. Using the fall damage formula, we can see that the maximum ...
Since you are talking about 128 blocks, I'd assume you're already familiar with the spawning rules, but for others finding this topic, hostile mobs which are further than 128 blocks from a player will rapidly despawn, even though they can spawn anywhere in a 240x240 square from each player.