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The power consumption of the initial PlayStation 3 units, based on 90 nm Cell CPU, ranges from 170–200 W during normal use, despite having a 380 W power supply. [33] The power consumption of newer 40 GB PlayStation 3 units (65 nm process Cell/90 nm RSX), ranges from 120-140 W during normal use. [34]
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge.
Download as PDF; Printable version; In other projects ... 2x Back USB 3.1 1x HDMI 2.1. Power supply 165 W: 310 W 5 W 350 W ... PlayStation 3 Slim PlayStation 3 Super ...
Monday night's live PlayStation E3 2013 press conference shed a lot of light on Sony's much-anticipated PS4, due out during the 2013 Holiday Season. Although much of the talk leading up to the ...
Video and audio connectivity. AV Multi Out (Composite video, S-Video, RGBS) RCA Composite video and Stereo out (SCPH-100x to 5000 only) RFU (SCPH-112X) DC out (SCPH-100x to 5000 only) S-Video out (SCPH-1000 only) Serial and parallel ports. Serial I/O (used for PlayStation Link Cable SCPH-100x to 900x only) Parallel I/O (N/A) SCPH-100x to 750x ...
The PlayStation 3 20 GB was discontinued in North America in April 2007 [156] and effectively discontinued in Japan in early 2008. [157] The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version. [158] The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007 ...
Sony's PlayStation 3 video game console was the first production application of the Cell processor, clocked at 3.2 GHz and containing seven out of eight operational SPEs, to allow Sony to increase the yield on the processor manufacture. Only six of the seven SPEs are accessible to developers as one is reserved by the OS.