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  2. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    For example, 3 5 = 3 · 3 · 3 · 3 · 3 = 243. The base 3 appears 5 times in the multiplication, because the exponent is 5. Here, 243 is the 5th power of 3, or 3 raised to the 5th power. The word "raised" is usually omitted, and sometimes "power" as well, so 3 5 can be simply read "3 to the 5th", or "3 to

  3. Factorial - Wikipedia

    en.wikipedia.org/wiki/Factorial

    2: 2 3: 6 4: 24 5: 120 6: 720 7: 5 040: 8: 40 320: 9: 362 880: 10: ... factorials are used in power series for the exponential function and ... a second comes from ...

  4. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    Knuth's up-arrow notation. In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [1] In his 1947 paper, [2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations. Goodstein also suggested the Greek names tetration, pentation ...

  5. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  6. Exponential function - Wikipedia

    en.wikipedia.org/wiki/Exponential_function

    Exponential functions with bases 2 and 1/2. The exponential function is a mathematical function denoted by () = ⁡ or (where the argument x is written as an exponent).Unless otherwise specified, the term generally refers to the positive-valued function of a real variable, although it can be extended to the complex numbers or generalized to other mathematical objects like matrices or Lie algebras.

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1][2][3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

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