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Sony released the following E-mount cameras since 2010. The E stands for the Eighteen mm flange distances of the E-mount cameras. Depending on type and model E-mount cameras are part of the Sony α, SmartShot, Handycam, NXCAM or XDCAM systems. List of Sony E-mount cameras: Name. Model.
Sony NEX-5 E-mount. The E-mount is a lens mount designed by Sony for their NEX ("New E-mount eXperience" [1]) and ILCE series of camcorders and mirrorless cameras. [2] The E-mount supplements Sony's α mount, allowing the company to develop more compact imaging devices while maintaining compatibility with 35mm sensors. E-mount achieves this by:
Sony A-mount 1920 x 1080 60, 29.97 (30) AVCHD Sony a7S: 35.8 x 23.9 mm Sony E-mount SD card, Sony Memory Stick, 4K HDMI recorder 1920 x 1080 (internal recording) 3840 x 2160 (4K HDMI recorders) 3200: 14.1 stops: Rolling 60, 29.97 (30) AVCHD Sony a7S II: 35.8 x 23.9 mm Sony E-mount SD card, Sony Memory Stick 3840 x 2160
List of Sony α cameras. Sony offers a number of interchangeable-lens cameras in its α (Alpha) line. The line has featured cameras employing three different imaging technologies and two mounts: Digital single-lens reflex cameras (DSLR) – early α models with three-digit model numbers employ this technology; they all feature Sony's A-mount.
A Sony CineAlta movie camera (Sony F5) with 75mm lens, follow focus, 7" monitor on a Sachtler tripod. CineAlta is a brand name used by Sony to describe various products involved in content creation, production and exhibition process within digital cinema workflow. Now Sony's products branded as CineAlta include camera, camcorder, recorder ...
The song was released as a single with the music video on May 3, 2018, [136] [133] before Sony Classical Records released a score album on May 11, [132] and Columbia Records released an album featuring the songs from the film—including "Ashes"—on May 18. [137] [134]
In 2014, Sony announced Project Morpheus (its code name for the PlayStation VR), a virtual reality headset for the PlayStation 4 video game console. [50] The Chinese headset AntVR was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies.
[66] [23] [55] The team also "developed new rigs that enabled us to squash, stretch and totally deform the characters," as well as a tool that generated outlines onto the characters. [ 23 ] [ 55 ] Story explained that while the final shots evoked "a vintage 2D look," using 3D computer-animated models was a comparatively faster process than ...
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