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  2. Pre-math skills - Wikipedia

    en.wikipedia.org/wiki/Pre-math_skills

    Pre-math skills (referred to in British English as pre-maths skills) are math skills learned by preschoolers and kindergarten students, including learning to count numbers (usually from 1 to 10 but occasionally including 0), learning the proper sequencing of numbers, learning to determine which shapes are bigger or smaller, and learning to count objects on a screen or book.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]

  4. Kindergarten readiness - Wikipedia

    en.wikipedia.org/wiki/Kindergarten_readiness

    Mathematical knowledge during preschool predicts later school success. [1] [4] However, preschool and kindergarten students in low-income settings have been shown to have significantly less developed mathematical skills than students from middle-income homes. [1] As such, particular attention has been given to developing math interventions. [1] [4]

  5. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    The facilitator role for the teacher involves careful observations of the children and their play as well as flexibility and creativity in order to develop learning opportunities that align with their interests (Cassidy et al., 2003; Crowther, 2005; Jones & Reynolds, 2011; Stacey, 2009a/2011b; Machlachlan et al., 2013; Wein, 2008; Wright, 1997).

  6. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [ 1 ] [ 2 ] The name derives from the acronym STEM , with an A added to stand for arts .

  7. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline 1st and 2nd Grade Math, the final game in the series, was released as a two-CD-ROM set on July 12, 1999. [12] The discs were also sold separately as Madeline 1st Grade Math and Madeline 2nd Grade Math. Set in the Louvre and the Musée d'Orsay, Madeline guides the player through nine works of art.

  8. Marilyn Burns (mathematics educator) - Wikipedia

    en.wikipedia.org/wiki/Marilyn_Burns_(mathematics...

    Welcome to Math Class: A Collection of Marilyn's Favorite Lessons, Grades K-6. Houghton Mifflin Harcourt. ISBN 978-1935099529. Burns, Marilyn (25 March 2015). About Teaching Mathematics: A K-4 Resource (4th ed.). Houghton Mifflin Harcourt. ISBN 978-1935099321. [10] Burns, Marilyn (April 30, 1982). Math for Smarty Pants. Martha Weston, illustrator.

  9. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking , methods of re-framing problems, changes in the affective environment and so on.

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