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  2. Principles of Compiler Design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_Compiler_Design

    The book also contains the entire code for making a compiler. The back cover offers the original inspiration of the cover design: The dragon is replaced by windmills, and the knight is Don Quixote. The book was published by Addison-Wesley, ISBN 0-201-00022-9.

  3. MLIR (software) - Wikipedia

    en.wikipedia.org/wiki/MLIR_(software)

    MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...

  4. XPL - Wikipedia

    en.wikipedia.org/wiki/XPL

    XPL was designed in 1967 as a way to teach compiler design principles and as starting point for students to build compilers for their own languages. XPL was designed and implemented by William M. McKeeman, [2] [3] David B. Wortman, James J. Horning and others at Stanford University. XPL was first announced at the 1968 Fall Joint Computer ...

  5. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    In compiler design, static single assignment form (often abbreviated as SSA form or simply SSA) is a type of intermediate representation (IR) where each variable is assigned exactly once. SSA is used in most high-quality optimizing compilers for imperative languages, including LLVM , the GNU Compiler Collection , and many commercial compilers.

  6. Compiler - Wikipedia

    en.wikipedia.org/wiki/Compiler

    Compiler design. Regardless of the exact number of phases in the compiler design, the phases can be assigned to one of three stages. The stages include a front end, a middle end, and a back end. The front end scans the input and verifies syntax and semantics according to a specific source language.

  7. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Once this compiler has been tested and can compile itself, now version X+1 features may be used by subsequent releases of the compiler. Stage 3: a full compiler is produced by the stage 2 full compiler. If more features are to be added, work resumes at stage 2, with the current stage 3 full compiler replacing the bootstrap compiler.

  8. Compilers: Principles, Techniques, and Tools - Wikipedia

    en.wikipedia.org/wiki/Compilers:_Principles...

    Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text. [2]

  9. Peephole optimization - Wikipedia

    en.wikipedia.org/wiki/Peephole_optimization

    Peephole optimization is an optimization technique performed on a small set of compiler-generated instructions, known as a peephole or window, [1] [2] that involves replacing the instructions with a logically equivalent set that has better performance.