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  2. D6 System - Wikipedia

    en.wikipedia.org/wiki/D6_System

    Most D6 System games use the resolution system described above, which is sometimes called The D6 Classic System, though some variants exist. In one variant, The Legend System, instead of adding the die totals up, the dice showing 3, 4, 5 or 6 are each counted as a success. Use of a skill requires rolling a certain number of such successes.

  3. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .

  4. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...

  5. Lou Zocchi - Wikipedia

    en.wikipedia.org/wiki/Lou_Zocchi

    Due to safety concerns, the 4-sided die (or d4) produced by GameScience has truncated points. Zocchi has invented and produced several "non-standard" dice. These are a 3-sided die, a 5-sided die, a 14-sided die, a 16-sided die, and a 24-sided die. All these except the 7-sided (d7) are available in high-impact translucent plastic.

  6. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Capped 6-sided long die: Two six-faced long dice are used to simulate the activity of scoring runs and taking wickets in the game of cricket. Originally played with labeled six-sided pencils, and often referred to as pencil cricket. 7 Pentagonal prism: Similar in constitution to the 5-sided die. Seven-sided dice are used in a seven-player ...

  7. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    In analogy to the intransitive six-sided dice, there are also dodecahedra which serve as intransitive twelve-sided dice. The points on each of the dice result in the sum of 114. There are no repetitive numbers on each of the dodecahedra. Miwin's dodecahedra (set 1) win cyclically against each other in a ratio of 35:34.

  8. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Most actions are resolved by rolling three six-sided dice (3d6), trying to roll below a certain number, usually a skill. GURPS uses a point-based character creation system; characters are represented by four basic stats (Strength, Dexterity, IQ and Health), and players can buy any number of advantages, disadvantages, perks, quirks and skills. [1]

  9. Go First Dice - Wikipedia

    en.wikipedia.org/wiki/Go_First_Dice

    Several candidates exist for a set of 5 dice, but none is known to be optimal. A not-permutation-fair solution for 5 sixty-sided dice was found by James Grime and Brian Pollock. A permutation-fair solution for a mixed set of 1 thirty-six-sided die, 2 forty-eight-sided dice, 1 fifty-four-sided die, and 1 twenty-sided die was found by Eric Harshbarg