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Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole.TFG published many games, most notably including both Star Fleet Battles (currently published by the original designers, Amarillo Design Bureau) and the Starfire series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as In Death Ground ...
The game is set in the year 2094, following the events in the previous Task Force Games wargame Asteroid Zero-Four. [1] The Russian and American forces who had fought each other for control of the asteroid belt in the previous game now discover a warp point that allows them to jump to Proxima Centauri and invade an alien planet. [2]
Task Force and the designer, Perry Moore, are to be congratulated on producing a well thought out game." [3] In Fire & Movement #84, Joseph Miranda wrote, "Operation Pegasus avoids the more obvious routes to the simulation, and instead delivers a game system that catches the flavor of airmobile operations [...] This is probably the only wargame ...
Articles relating to the board games, card games, role-playing games, and other supplements and publications of Task Force Games. Subcategories.
Justice League Task Force is a competitive fighting game produced by Sunsoft and distributed by Acclaim for the Super Nintendo Entertainment System and Genesis in 1995. The Super NES version was co-developed by Blizzard Entertainment and the Genesis version by Condor, Inc. (later known as Blizzard North).
This one is for solitaire gamers, or others who are really hard up for new sci-fi games." [3] In the July 1980 edition of Dragon, Tony Watson liked Intruder, saying, "There was a game in that movie [Alien], and Task Force has done a fine job of extracting and offering it to us in a pocket-game format." Watson enjoyed the quick turns that ...
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan questioned whether this was a role-playing game at all, writing, "there's a lot more board-gaming than role-playing, and it's dismal board-gaming at that." Swan found the rules were "so full of holes that the players are virtually forced to invent their own game."
Task Force Games published Star Fleet Battles in 1979, and reviewers quickly noted its extreme complexity. [3] [4] [5] Seven years later, Task Force Games published Introduction to Star Fleet Battles, written by the original game designer Stephen V. Cole, as a means of teaching new players the various layers of complexity, one layer at a time.
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