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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [ 3 ] [ 4 ] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES . [ 4 ]

  3. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a top-down sandbox game based around survival and crafting mechanics similar to games such as Minecraft and Terraria. [3] It can be played single-player or cooperatively with up to eight players. [3] [4] Players also have the ability to host a server which anyone can join at any time up to a maximum of eight players.

  4. List of survival games - Wikipedia

    en.wikipedia.org/wiki/List_of_survival_games

    The following is a representative list of games classified in the survival genre. Legend Video game platforms ... Terraria: Re-Logic: Microsoft Windows, Linux, macOS ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  6. List of dragons in games - Wikipedia

    en.wikipedia.org/wiki/List_of_dragons_in_games

    This is a list of dragons in tabletop and video games. If there are many dragons, then only the most notable are mentioned. If there are many dragons, then only the most notable are mentioned. Dragons in video games

  7. Category:Sandbox games - Wikipedia

    en.wikipedia.org/wiki/Category:Sandbox_games

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  8. Category:Crafts - Wikipedia

    en.wikipedia.org/wiki/Category:Crafts

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  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.