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Fable II is a 2008 action role-playing video game developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The game is the second installment in the Fable game series, and the sequel to 2004's Fable. The story takes place within the fictional land of Albion, 500 years after the first game. Players assume the role of a ...
Fable Trilogy, a compilation for Xbox 360 that includes Fable Anniversary, Fable II and Fable III was released in February 2014. [21] Fable-themed card games were released as part of the Microsoft Solitaire Collection for the PC on March 4, 2014 and a Fable Anniversary theme was released for the Microsoft Jigsaw collection. [citation needed]
The Pub Games offer players a chance to win money and items for their Fable II character, to be given to them once their character has reached adulthood. For every piece of gold won in the tournament section of Pub Games, a piece of gold is added to the Fable II character's wallet, giving players a chance to have a rich character from the start of the game.
The Fable II Original Soundtrack was released on November 25, 2008, for Lionhead's 2008 game, Fable II. The orchestral score was composed by Russell Shaw with Danny Elfman assisting on the theme. [3] The music only covers the original Fable game and does not contain any of the new music heard in the Downloadable Content.
Archaeologists in Denmark unearthed what they've suggested is a sacrifice of weapons. The weapons likely belonged to a powerful chieftain thousands of years ago.
The Fable soundtrack was successful, with IGN saying "It really couldn't have been a better score" and GameSpot calling out the audio as "quite possibly the best part of the game." After his success with Fable, Shaw went on to compose the soundtracks for Fable II, Fable III and Fable: The Journey, all using the Slovak National Symphony Orchestra.
Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.
Fable is an action role-playing game that is played in third-person perspective. [2] Players can engage in combat using a variety of options, including melee weapons for close-range attacks, bows for long-distance precision, and magic spells. [3]