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  2. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Hardware-accelerated GPU scheduling: masked as an additional option in the system settings, when enabled offloads high-frequency tasks to a dedicated GPU-based scheduling processor, reducing CPU scheduling overhead. Requires ad-hoc hardware and driver support. [61] Sampler Feedback, allowing a finer tune of the resources usage in a scene. [62]

  3. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.

  4. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...

  5. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    This might or might not be considered to be a property of 'SIMT' itself. SIMT is intended to limit instruction fetching overhead, [ 4 ] i.e. the latency that comes with memory access, and is used in modern GPUs (such as those of Nvidia and AMD ) in combination with 'latency hiding' to enable high-performance execution despite considerable ...

  6. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D takes advantage of hardware acceleration via the graphics processing unit found in compatible graphics cards within personal computer, tablet, smartphone and modern graphical device. It offers high visual quality and fast rendering performance while maintaining full interoperability with classic Win32 graphics APIs such as GDI /GDI+ ...

  7. Stream processing - Wikipedia

    en.wikipedia.org/wiki/Stream_processing

    The software stack for these systems includes components such as programming models and query languages, for expressing computation; stream management systems, for distribution and scheduling; and hardware components for acceleration including floating-point units, graphics processing units, and field-programmable gate arrays. [2]

  8. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  9. OpenACC - Wikipedia

    en.wikipedia.org/wiki/OpenACC

    The standard is designed to simplify parallel programming of heterogeneous CPU/GPU systems. [ 1 ] As in OpenMP , the programmer can annotate C , C++ and Fortran source code to identify the areas that should be accelerated using compiler directives and additional functions. [ 2 ]