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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    SXGA is the most common native resolution of 17-inch and 19-inch LCD monitors. An LCD monitor with SXGA native resolution will typically have a physical 5:4 aspect ratio, preserving a 1:1 pixel aspect ratio. Sony manufactured a 17-inch CRT monitor with a 5:4 aspect ratio designed for this resolution. It was sold under the Apple brand name.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Samsung has a QWXGA resolution 23" LCD monitor, the 2342BWX. 2048×1152 (2,359k) 2048 1152 2,359,296 16:9 UXGA: Ultra Extended Graphics Array A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA

  5. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm (Display size). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel. The storage aspect ratio (SAR) is calculated from the numbers of pixels in width and height stated in the display resolution.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

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  8. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    On 2D displays, such as computer monitors and TVs, display size or viewable image size (VIS) refers to the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal , which is the distance between opposite corners, typically measured in inches.

  9. These Are the Best Gaming Chairs, According to Reddit Users - AOL

    www.aol.com/lifestyle/best-gaming-chairs...

    This chair (another built specifically for gaming) is ergonomic and offers a wide range of reclining angles, from 90 to 135 degrees. It also has a rocking function that provides 15 degrees of tilt ...

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