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Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...
Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to 250 / 3.2 = 78 cm (63 inches diagonally).
The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm (Display size). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel. The storage aspect ratio (SAR) is calculated from the numbers of pixels in width and height stated in the display resolution.
An LG 19-inch LCD monitor with an aspect ratio of 16:10 16:10 (1.6:1), also known as the equivalent 8:5 , is an aspect ratio commonly used for computer displays and tablet computers . It is equal to 8/5, close to the golden ratio ( φ {\displaystyle \varphi } ), which is approximately 1.618.
The main benefit of this screen aspect ratio is a constant display height when displaying other content with a lesser aspect ratio. The 64:27 aspect ratio of "21:9" is an extension of the existing video aspect ratios 4:3 (SDTV) and 16:9 (HDTV), as it is the third power of 4:3, where 16:9 of traditional HDTV is 4:3 squared.
Samsung has a QWXGA resolution 23" LCD monitor, the 2342BWX. 2048×1152 (2,359k) 2048 1152 2,359,296 16:9 UXGA: Ultra Extended Graphics Array A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA
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