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JavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions.
Mac OS X uses Cocoa. Mac OS 9 and Mac OS X used to use Carbon for 32-bit applications. The Windows API used in Microsoft Windows. Microsoft had the graphics functions integrated in the kernel until 2006 [1] The Haiku operating system uses an extended and modernised version of the Be API that was used by its predecessor BeOS. Haiku is expected ...
JavaFX Script was a scripting language designed by Sun Microsystems, forming part of the JavaFX family of technologies on the Java Platform. JavaFX targeted the Rich Internet Application domain (competing with Adobe Flex and Microsoft Silverlight ), specializing in rapid development of visually rich applications for the desktop and mobile markets.
When Steve Jobs announced Apple's change in direction at the next WWDC in 1998, he stated that "what developers really wanted was a modern version of the Mac OS, and Apple [was] going to deliver it". The original Rhapsody concept, with only the Blue Box for running existing Mac OS software, was eventually released in 1999 as Mac OS X Server 1.0 ...
Xcode 3.1 was an update release of the developer tools for Mac OS X, and was the same version included with the iPhone SDK. It could target non-Mac OS X platforms, including iPhone OS 2.0. It included the GCC 4.2 and LLVM GCC 4.2 compilers. Another new feature since Xcode 3.0 is that Xcode's SCM support now includes Subversion 1.5.
The function that accepts a callback may be designed to store the callback so that it can be called back after returning which is known as asynchronous, non-blocking or deferred. Programming languages support callbacks in different ways such as function pointers , lambda expressions and blocks .
Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
Xt implemented some object oriented concepts, such as inheritance (the user could make their own button by reusing code written for another type of button), events, and callbacks. Since the graphical user interface of applications typically requires a number of widget types, most developers were reluctant to write their own, and instead prefer ...