Search results
Results from the WOW.Com Content Network
Most often, UDP applications do not employ reliability mechanisms and may even be hindered by them. Streaming media, real-time multiplayer games and voice over IP (VoIP) are examples of applications that often use UDP. In these particular applications, loss of packets is not usually a fatal problem.
Initial versions were developed and tested on very high-speed networks (1 Gbit/s, 10 Gbit/s, etc.); however, recent versions of the protocol have been updated to support the commodity Internet as well. For example, the protocol now supports rendezvous connection setup, which is a desirable feature for traversing NAT firewalls using UDP.
Examples of connectionless systems are Ethernet, IP, and the User Datagram Protocol (UDP). Connection-oriented systems include X.25, Frame Relay, Multiprotocol Label Switching (MPLS), and TCP. In connectionless mode each packet is labeled with a destination address, source address, and port numbers.
An example of this can be seen in research by Hammer et al. where UDP-Lite is coupled with the AMR codec to give improved speech quality in lossy network conditions. [ 2 ] Since most modern link layers protect the carried data with a strong cyclic redundancy check (CRC) and will discard damaged frames, making effective use of UDP Lite requires ...
The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.
For example, TCP suffers additional overhead when dealing with out-of-order packets. This goal is approximated by sending all frames associated with a particular session across the same link. Common implementations use L2 or L3 hashes (i.e. based on the MAC or the IP addresses), ensuring that the same flow is always sent via the same physical link.
In computer networking, the Reliable User Datagram Protocol (RUDP) is a transport layer protocol designed at Bell Labs for the Plan 9 operating system.It aims to provide a solution where UDP is too primitive because guaranteed-order packet delivery is desirable, but TCP adds too much complexity/overhead.
The Secure Real-Time Media Flow Protocol (RTMFP) is a protocol suite developed by Adobe Systems for encrypted, efficient multimedia delivery through both client-server and peer-to-peer models over the Internet. The protocol was originally proprietary, but was later opened up and is now published as RFC 7016. [1]