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There are many Sudoku variants, partially characterized by size (N), and the shape of their regions. Unless noted, discussion in this article assumes classic Sudoku, i.e. N=9 (a 9×9 grid and 3×3 regions). A rectangular Sudoku uses rectangular regions of row-column dimension R×C.
Sudoku can be solved using stochastic (random-based) algorithms. [11] [12] An example of this method is to: Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found.
Another variant on the logic of the solution is "Clueless Sudoku", in which nine 9×9 Sudoku grids are each placed in a 3×3 array. The center cell in each 3×3 grid of all nine puzzles is left blank and forms a tenth Sudoku puzzle without any cell completed; hence, "clueless". [24] Examples and other variants can be found in the Glossary of ...
A Sudoku (i.e. the puzzle) is a partially completed grid. A grid has 9 rows, 9 columns and 9 boxes, each having 9 cells (81 total). Boxes can also be called blocks or regions. [1] Three horizontally adjacent blocks are a band, and three vertically adjacent blocks are a stack. [2] The initially defined values are clues or givens. An ordinary ...
When cells are empty, their margins don't display and the table background shows through. The impact is minized by setting the table bgcolor to the grid color (gc). This means, it's often OK to call the 9x9 table directly with a few numbered args, the other's being empty.
The constraints of Sudoku codes are non-linear: all symbols within a constraint (row, line, sub-grid) must be different from any other symbol within this constraint. Hence there is no all-zero codeword in Sudoku codes. Sudoku codes can be represented by probabilistic graphical model in which they take the form of a low-density parity-check code ...
The cell values cannot be empty, else the cell grid borders don't show. Use as default. See [[Template: Sudoku 9x9 table]] and [[Template: Sudoku 3x3 table]] for table trivia Modeled after [[Template: 4x4 type square]] Orig: LarryLACa 11/4/05 This comment must cuddle next template call to avoid introducing nl whitespace in output,
In the mathematics of Sudoku, the Sudoku graph is an undirected graph whose vertices represent the cells of a (blank) Sudoku puzzle and whose edges represent pairs of cells that belong to the same row, column, or block of the puzzle. The problem of solving a Sudoku puzzle can be represented as precoloring extension on this graph.