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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  3. Ghost of Tsushima - Wikipedia

    en.wikipedia.org/wiki/Ghost_of_Tsushima

    Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment.The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  5. The Ghost of Tsushima co-op mode looks awesome — and it’s free

    www.aol.com/ghost-tsushima-co-op-mode-185507754.html

    Sucker Punch today announced it’ll be offering a free update to Ghost of Tsushima. Specifically, it’ll be a separate co-op mode called Legends. Introducing #GhostOfTsushima: Legends, a new co ...

  6. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Ghost of Tsushima — Hades: Ghost of Tsushima: Audio [i] Music Final Fantasy VII Remake: Hades: Spider-Man: Miles Morales: Ghost of Tsushima: Hades: Sound Design The Last of Us Part II — Ghost of Tsushima: Character or Performance [i] Leading Role Laura Bailey as Abby The Last of Us Part II: Logan Cunningham as multiple characters [ii] Hades

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  8. 2021 in video games - Wikipedia

    en.wikipedia.org/wiki/2021_in_video_games

    Ghost of Tsushima and Monster Hunter Rise: It Takes Two: Psychonauts 2: It Takes Two: Inscryption: Returnal: Mobile/Portable Game — Genshin Impact: Nier Reincarnation: Pokémon Unite — — VR/AR Game Resident Evil 4 VR: Resident Evil 4 VR: Lone Echo II — — Art Direction Deathloop — Ratchet & Clank: Rift Apart: The Artful Escape: Audio ...

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .