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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    Rounding to a specified power is very different from rounding to a specified multiple; for example, it is common in computing to need to round a number to a whole power of 2. The steps, in general, to round a positive number x to a power of some positive number b other than 1, are:

  3. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.

  4. bfloat16 floating-point format - Wikipedia

    en.wikipedia.org/wiki/Bfloat16_floating-point_format

    Bfloat16 is designed to maintain the number range from the 32-bit IEEE 754 single-precision floating-point format (binary32), while reducing the precision from 24 bits to 8 bits. This means that the precision is between two and three decimal digits, and bfloat16 can represent finite values up to about 3.4 × 10 38 .

  5. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    Some programming languages (or compilers for them) provide a built-in (primitive) or library decimal data type to represent non-repeating decimal fractions like 0.3 and −1.17 without rounding, and to do arithmetic on them. Examples are the decimal.Decimal or num7.Num type of Python, and analogous types provided by other languages.

  6. Zero-based numbering - Wikipedia

    en.wikipedia.org/wiki/Zero-based_numbering

    In these three, sequence types (C arrays, Java arrays and lists, and Lisp lists and vectors) are indexed beginning with the zero subscript. Particularly in C, where arrays are closely tied to pointer arithmetic, this makes for a simpler implementation: the subscript refers to an offset from the starting position of an array, so the first ...

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    Here we start with 0 in single precision (binary32) and repeatedly add 1 until the operation does not change the value. Since the significand for a single-precision number contains 24 bits, the first integer that is not exactly representable is 2 24 +1, and this value rounds to 2 24 in round to nearest, ties to even.

  8. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  9. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal ...